Fight or Flight

Fight or Flight is a hilariously uncomfortable party game about pushing your personal and physical boundaries with your friends. It’s the type of game that can be anywhere between awkward and giggly to flirtatiously raunchy — it all depends on where you play it and who you play it with. Fight or Flight is best played with 3 to 8 of your most trusted friends (of whom you are comfortable with) and can take anywhere between 15 minutes to an hour.

Fight or Flight began as a project for a game design class. The goal was to create a game that could evoke strong emotions, and Joey decided to go for disgust, suspense, and anticipation. The first couple ideas she had involved physical touch, in the sense that players had to touch and feel objects without knowing what they were. This would induce a sense of anticipation, but also fear. However, as she built on to those ideas, she realized that the most effective and fun way to play such a game would be to have people perform physical actions on each other, where one is blindfolded and will not know what gross or flirty action is coming their way. After witnessing the excitement from spectators during playtests, Joey decided to adapt it for a party game. Soon after it's first iteration, Michelle, Clerisse and Ana decided to lend a helping hand and make Fight or Flight what it is today.

FEATURES

  • 01

    Gameplay is simple and functions a lot like a fusion of Spin the Bottle and Truth or Dare — but only with close, personal, and physical dares.

  • 02

    Ranging from Mild (Pet a person like a dog; stroke a person’s hair), to Medium (Lick someone’s elbow; blow a raspberry on any part of someone’s body), to Spicy (Bite a part of someone’s body; trace their collarbone with your tongue).

  • 03

    Each round, each player performs a card on another random player — the Audience — to try to eliminate them from the game.

  • 04

    Fight or Flight plays on the Audience’s anticipation and suspense as they have to keep their eyes closed, therefore not knowing what will happen to them and when it will happen, and they must not flinch, laugh, or react, or they will be eliminated. The final player who is not eliminated will be the winner of the game.


      MEET THE TEAM

      Joey Tan

      Art / Lead Designer

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      Ana Solimano

      Producer

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      Clerisse Cornejo

      Designer / Social Media

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      Michelle Pina

      Designer / Social Media

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      LinkedIn