From Game Designer AQUMA (IMGD MFA ’16), “When I had to make a thesis game for the IMGD MFA program, I wasn’t sure what to make at first. I knew I wanted to get better at making games and that making a lot of work was the only way there. So I decided to try and make a game a week (or so) and just create many of the things I had in the back burner of my head. The goal was to craft experiences that were personal, simple, and unique. After a while, I realized that I could start sequencing these games together as a sort of mixtape that tells a larger story when played in order. Now I have a couple chapters, and I’d like to complete a couple more before releasing it.”
- Code and playtest a game
- Navigate an angry online mob
- Relax with some breathing exercises
- Roll a joint
- Get some tacos
- Talk to your mom
- Exploring Aquma’s cell phone!