The Locker was envisioned by an unlikely pair—a maker of tactile experiences and an interactive film designer—who joined forces in a graduate production course taught by Richard Lemarchand at USC. We combined our strengths by weaving puzzle solving, physical exploration, and non-linear storytelling into a cohesive mystery-solving experience.
The Locker began life as a shoebox filled with papers and, following Lemarchand’s iterative playtesting methodology, evolved into a metal school locker filled with personal artifacts. The film sequences began as hastily drawn storyboard cartoons and blossomed into film vignettes produced with a full cast and crew.
Since its completion, The Locker has made appearances at showcases around campus. As a portable experience contained in a single locker, it just might pop up where you least expect it.
- Snoop through the locker of a student who has recently gone missing
- Reveal her memories using a bewitched magnifying glass
- Solve physical puzzles and clues she left behind