Knight Errant aims to bring casual players the core of the role-playing experience, by avoiding leveling and grinding and hoarding, and focusing on compelling storytelling driven by player choices.
In the tradition of Aesop, Chaucer, Rod Serling, and Terry Gilliam, we hope to tell suprise and delight players while challenging their assumptions and provoking thought.
MEET THE TEAM
Thom is a 15 year veteran of AAA console and mobile development as a 3D and concept artist and team lead, with contributions to writing, design, and production on many projects, including the Ratchet & Clank and Reistance series’ at Insomniac Games, and DragonVale at Backflip Studios. Knight Errant is his MFA thesis project, born of a love of story, RPGs, and medieval art and literature.LinkedIn
As a concept designer my passion is bringing imaginary worlds to life”. Sarah is currently a senior at LCAD, where she is pursuing a bachelors degree in Game Art, and a minor in Animation
Lindsay is a 3D modeler and artist studying at Laguna College of Art and Design. Her passion for video games started as soon as she could pick up a Gameboy, and she’s been determined to create games since. Along with modeling for games, she has a deep-rooted love for illustrating. Her favorite things to create are whimsical, stylized characters, though she is willing to create anything that is needed for the projects to which she contributes.
Sam Riordan, a recent graduate of Carnegie Mellon University and former Narrative intern at Failbetter (Sunless Sea, Fallen London) is leading the development of narrative on Knight Errant. Sam has a B.A. in Creative Writing and Architecture as part of the BXA Interdisciplinary Program, and has also studied RPG writing, game design, and interactive fiction as part of the IDeATe program.
Alex Chung is currently a student at Laguna College of Art and Design with an emphasis in 2D and 3D character design. With a passion in storytelling in video games, Alex is contributing in making assets for Knight Errant.
Hello my name is Elena and this is my final semester here at LCAD and will be graduating with a game arts degree with the emphasis on Environmental design. I like to make my own games as a hobby with a friend of mine and its great to be part of another team like Knight Errant.LinkedIn
Composer / Sound Design
Graham Southern composes music in a number of genres for various media, including video games, films, trailers, and commercials. His compositions have been featured in respected award concerts and convey a wide range of emotions and sonorities.LinkedIn
Anli is a student at USC’s Viterbi School of Engineering’s Gamepipe. A passionate gamer, Anli is contributing to design as well as engineering.LinkedIn
Andrea is a junior in Game Art at LCAD with a 2D concept emphasis.
Jason is a graduating CS Games major at USC, with a minor in Game Audio. Outside of game development, he enjoys composing, writing, and adding to his massive game library.LinkedIn