Platform: PC Game An asymmetric multiplayer team-based competitive action game where you cooperatively pilot an airship and attempt to destroy enemy airships. FEATURES Networked team-based cooperative multiplayer that supports 4, 6, or 8 players Each airship team consists of two players, a navigator and a gunner The navigator steers the airship with information about the overall map but limited information about the immediate surroundings The gunner shoots at enemy airships from a number of gun placements on the ship, but lacks strategic information about the location of enemy airships across the map Partial VR support, allowing one person in each team to play using an Oculus or Vive headset This game was a project in CTIN 484 Intermediate in Spring 2016. We wanted to make a competitive multiplayer game that had a hidden-information aspect. We also wanted to make a VR-compatible game. Sky Command succeeded at all of these tenets, creating a cooperative/competitive experience that imposes an atmosphere of frantic communication between teammates. TEAM Kat Gray – Artist/Co-designer Matt Levonian – Programmer/Co-designer Download a playable build here!
Platform: PC/Mac Game GOLDRUSH is a local multiplayer game about exploration and discovery. The players take the roles of prospectors looking for gold and other riches. FEATURES Explore a Western-themed world through running, jumping and climbing Discover secrets and find treasure Use TNT to explode objects (or the other player) Compete with your friends and win the game! This game is being created as part of Richard Lemarchand’s Interactive Design & Production class. There are set milestones within this class, meaning that by the end of the semester we will have a polished, feature & content complete, playable version of our game. TEAM John Billingsley – Game Design & Programming Georg Luif – Game Design & Programming Learn more at http://www.luif.at/goldrush/.
Platform: PC Game Sing is a 2D puzzle platformer that uses the player’s voice to affect the game world. The game explores the question of why we have music by presenting the many aspects and influences of music in a unique fashion. It is a game like no other. FEATURES Any noise you make is analyzed for its pitch. The game world responds to, and changes with, your pitch. Colors change, platforms move, stop moving, disappear, reappear, etc. You rescue characters, that each respond to your voice in different ways, from Silence, and then sing freely with them in celebration. In order to play you need headphones, a microphone, and a voice. We began making making this game over the summer, which involved doing research on music theory, emotion, and the brain, and then experimenting with various gameplay ideas that evolved naturally from what we had learned. We are now continuing to develop this game in the Intermediate Game Workshop course. We are making this game to provoke the player to explore the role of music in regards to themselves and the human condition. We consistently ask ourselves, “Why should this be in our game? What purpose does it serve in furthering our argument and how can we express that to the player?” TEAM Thomas Wilson – Designer and Engineer Rama Gosula – Designer and Engineer Aaron Spieldenner – Sound Designer Click here to download a playable build!