Quiet of the Leaves

Collin Kelly

Quiet of the Leaves is a 2D side-scrolling narrative adventure game where you play as a young woman named Mars on a two week backpacking trip with her estranged father in the North American Ozarks. The planned bonding trip goes awry when the two separate after a huge fight and find themselves hopelessly lost and alone in the wilderness. Equipped with only their trusty walkie talkies and ingenuity, the father-daughter pair must work as one in order to come back together both physically and emotionally.

Platform: PC Game


  • 2D Narrative Adventure Game

“I grew up near the Ozarks in the Midwest,” says the game director of Quiet in the Leaves, “so the setting is one that’s very important to me. I think backpacking and camping are the best ways to really learn about a person, and about yourself. Everything is bared in such situations, and it triggers really honest conversations.

“I thought a game based around this scenario would be a really interesting opportunity to explore themes that are really relevant and important to my life, and yet I don’t see them in any games made previously. For me – and several folks on my team – we found ourselves changing significantly throughout high school and growing progressively distant from our parents.

“That distance only grew more as we moved away from our parents in college, and our parents came to have a harder time seeing us as the people we had become while at school. This game is about that exact experience, and about how the people you love can grow and change in ways you can’t expect or understand, and how two people can learn to communicate more openly and honestly.”

Developed in the University of Southern California’s Advanced Game Project capstone program, with help from students at the Laguna College of Art and Design and the Berklee School of Music.

(removed on request) – Game Director and Narrative Designer
Caribay Franke – as Mars
Isaac Jay as Dad
Madison Rook – Lead Narrative Designer
Maria Ferreri – Narrative Design
Ryan Rose Aceae – Narrative Design

Funkster Scerbak – Art Director
Kindra Dantone – Lead Character Artist
Camille Ticheur – Lead Environmental Artist
Yizheng Fang – Lead Character Animator and Engineer
Sam Becerra – Artist
Evelynn Burt – Artist
Christina Hanson – Artist
Anthony Sun – Artist
Nicki Wichman – Artist
Bill Wong – Artist

Yifei Liu – Co-Lead Engineer
Griffin Sloves – Co-Lead Engineer
Tina Ryu – Engineer
Momo Wang – Engineer
Minghui Wanghan – Engineer

Manolo Rosenberg – Lead Designer
Timothi Ellim – Designer
Heather Robertson – Designer

Andre Corea – Original Music
Michael Shlafman – Audio Design
Bridget Tang – Audio Design
Amy Zimmitti – Audio Design
Austin B. Conway – Dialogue Recording Engineer
Max Kreminski – Lead Usability
Mario Morales – Producer

Alfredo Arevalo – Original Prototype Team Member
Prathit Kadam – Original Prototype Team Member
Jocelyn Kim – Original Prototype Team Member
Brendan LoBuglio – Original Prototype Team Member
Alex Smith – Original Prototype Team Member
Clordia Wang – Original Prototype Team Member
Kevin Wong – Project Advisor

If you want to try the game out, a demo is going to be released on May 10th at https://quietoftheleaves.itch.io/quiet-of-the-leaves

You can follow Quiet of the Leaves on FacebookTwitter, and on their website at http://QuietOfTheLeaves.com

You can reach out and contact the team at QuietOfTheLeaves@gmail.com