Shades of the Past

Collin Kelly

Platform: PC Game

A room escape game in which you can switch between two room states–past and present–in order to solve puzzles and escape the room.


  • Pick up and place objects in order to solve puzzles
  • Freely switch between past and future versions of the room you are trying to escape
  • Solving puzzles in the past effects the present state of the room

The narrative behind the game is that of a Japanese family in WWII that had been wiped out by the atomic bomb dropped on Nagasaki and the player, whose character had grown up hearing about WWII from his grandfather, who had fought against the Japanese. There were plans to expand on the narrative more in-game, but time constraints limited the narrative to what was included in the final build.

This game was created for Intermediate Games Design. We wanted to make a puzzle game but we weren’t sure of what kind until we found out that we both enjoyed room escape puzzles.


Jason Ulloa – Lead Programmer
Jason Xu – Lead Artist

Click here to download a playable build!