The Occupation by White Paper Games stands out among the single-player games due to their unique approach towards the length of their game: it is finite, and exactly four hours. Being unable to end the game any earlier or later than four hours initially sets the player in a confined state of mind. There seems to be a million possibilities with very few seeming achievable in the designated time. All this tension is intensified further with the mind-grabbing story. As an investigator of the mysterious case involving the death of countless people, you must uncover the secrets that remained veiled from the public. With the authorities closing the case and restricting your actions, everything seems to be against you as the time ticks away towards the end clock.
In terms of gameplay, the game is stunning. Almost every single action done consciously or subconsciously provokes a reaction from the NPCs. Something as simple as staring into a player’s watch in a conversation can cause the NPCs to be frustrated of being ignored upon. Swiping the card too quickly on the scanner would require the scanner to swipe again. Even accessing the player’s inventory requires the player character to go through the animation of placing his suitcase on a surface and opening it. While many games have failed in incorporating real-life mechanics into video games, the attention to detail The Occupation creates enhances the experience that the player has.
Many campaigns, no matter how well-refined it may be, possess the flaw of experiencing boredom after their first playthrough. However, The Occupation absolves this problem by creating countless options for players to decide on depending on the various decisions made throughout the game. The Occupation offers a cunning mixture of uncertainties that perfectly fit into the detective game genre. Such unique mix offers not only a variety of options but also leaves the players in an intense, limited time frame where literally every second matters.