#1Recognized as one of the top game design programs in North America by the Princeton Review, USC Games represents an exciting collaboration between the School of Cinematic Arts’ Interactive Media & Games Division and the Viterbi School of Engineering’s Department of Computer Science. Incorporating elements of design, artistry, production and engineering, USC Games offers an utterly unique educational experience for students, and serves as the launching pad for them to play significant roles in the game design field. With rigorous, hands-on instruction from master designers, producers, engineers and working professionals in the industry, students have an unprecedented level of opportunity to delve into every aspect of creating games for a global audience. Read more about our specific undergraduate and graduate degree programs here.

If you are an potential employer looking to provide Job or Internship Opportunities for our members, email us at USCInteractive@cinema.usc.edu.

Students, Faculty and Alumni looking to stay-up-to-date with USC Games, join the USC Games mailing list!


November 23, 2018

Gender Equality Sells: Women in the Games Industry

Women face occupational segregation in nearly every industry. The majority of women in the United States work in male-dominated workspaces,...
Read More
November 21, 2018

The Last of Us Part II and Violence in Games

The Last of Us, as it was originally pitched to me back in 2012, sounded derivate: yet another post-apocalyptic romp...
Read More
November 20, 2018

Rise of the Zium

The Zium Garden is a new digital museum of high-tech art. On September 14th this year, a group by the...
Read More
November 19, 2018

Interview with Brenda Chen of Chrysalis VR

"Chrysalis" is a virtual reality (VR) exploration game in which players get swallowed by a large aquatic beast and go...
Read More
November 8, 2018

Four USC Games Nominated at IndieCade 2018

Written by: Cory McKnight We had a great time here at IndieCade! Everyone worked hard and all of the games...
Read More
November 8, 2018

Starlink: Battle for Atlas Analysis

Starlink: Battle for Atlas Analysis Time Played: 5 hours Platform: PS4 (no accessories) Written by: Sabrina Yam What do you...
Read More
July 3, 2018

Happy Camera Day! A Short Analysis of Cams in Games

This week in honor of National Camera Day, we’re going to talk about the different types of cameras devs can...
Read More
May 1, 2018

The Making of the Huggable, Interactive Blue Octopus Octobo

The launch of the interactive plushie and iPad combination Octobo marks a brand new product in the realm of mixed...
Read More
April 17, 2018

We’re looking for collaborators! Come work with us.

At USC Games, our team is at the heart of the LA Games community. We are active participants who work...
Read More
April 1, 2018

Nintendo Announces New Nintendo Manual Labor

Last week at GDC, Nintendo announced the Toy-Con 3 - Manual Labor Kit for Nintendo Labo. This is the first new...
Read More

Featured Faculty