#1Recognized as one of the top game design programs in North America by the Princeton Review, USC Games represents an exciting collaboration between the School of Cinematic Arts’ Interactive Media & Games Division and the Viterbi School of Engineering’s Department of Computer Science. Incorporating elements of design, artistry, production and engineering, USC Games offers an utterly unique educational experience for students, and serves as the launching pad for them to play significant roles in the game design field. With rigorous, hands-on instruction from master designers, producers, engineers and working professionals in the industry, students have an unprecedented level of opportunity to delve into every aspect of creating games for a global audience. Read more about our specific undergraduate and graduate degree programs here.

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News

December 5, 2018

Hitman 2: The Return of Agent 47

With the first Hitman making its debut in 2016, Hitman 2 is the second game in the latest Hitman series from developer IO Interactive. Continuing...
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November 28, 2018

Fallout 76 Analysis

Given that I have barely played any installation of Fallout since Fallout 3, my memories of this gaming franchise have...
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November 26, 2018

Ralph Breaks The Internet Review

Once again, Disney Animation found their way into our hearts by packing this colorful animated film with humor, excitement and...
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November 23, 2018

Gender Equality Sells: Women in the Games Industry

Women face occupational segregation in nearly every industry. The majority of women in the United States work in male-dominated workspaces,...
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November 21, 2018

The Last of Us Part II and Violence in Games

The Last of Us, as it was originally pitched to me back in 2012, sounded derivate: yet another post-apocalyptic romp...
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November 20, 2018

Rise of the Zium

The Zium Garden is a new digital museum of high-tech art. On September 14th this year, a group by the...
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November 19, 2018

Interview with Brenda Chen of Chrysalis VR

"Chrysalis" is a virtual reality (VR) exploration game in which players get swallowed by a large aquatic beast and go...
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November 8, 2018

Four USC Games Nominated at IndieCade 2018

Written by: Cory McKnight We had a great time here at IndieCade! Everyone worked hard and all of the games...
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November 8, 2018

Starlink: Battle for Atlas Analysis

Starlink: Battle for Atlas Analysis Time Played: 5 hours Platform: PS4 (no accessories) Written by: Sabrina Yam What do you...
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July 3, 2018

Happy Camera Day! A Short Analysis of Cams in Games

This week in honor of National Camera Day, we’re going to talk about the different types of cameras devs can...
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Featured Faculty

Tracy Fullerton Tracy Fullerton is an experimental game designer, professor, and author. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden, a game. Her design textbook “Game Design Workshop” is used at game programs worldwide. Richard Lemarchand Lead designer on the critical and commercial hit series of Uncharted games from the Sony-owned developer Naughty Dog, Richard Lemarchand has a long history in the commercial games industry. Now a tenured Associate Professor in the USC Games program, he is also an active speaker and evangelist for indie games. Dennis Wixon A leading figure in the field of user research, Dr. Dennis Wixon holds the Microsoft Endowed Professorship in User Experience. Now a tenured Associate Professor in the School of Cinematic Arts, Wixon has applied his research skills to many products and games including Microsoft Surface and the original Halo game. Mark Bolas Mark Bolas is a researcher exploring perception, agency and intelligence and a tenured Associate Professor in the School of Cinematic Arts. His work focuses on creating virtual environments that fully engage one’s perception and cognition have contributed to such innovations as the Oculus Rift. Jesse Vigil Game Director of Reality Ends Here, Jesse Vigil leads new, incoming students in an underground game about media making and collaboration. Reality Ends Here is an award winning experience that challenges the traditional methodologies of education.