Runner or Dinner
A thrilling story game between sheep and werewolves.
A four-sheep squad saw through the werewolves' evil plan of sailing out and conquer other grasslands. They were about to breakout from the island and inform their distant relatives. But first, they had to fight their way through the guards.
When meeting what they fear, people choose to fight, or run. But other options were also chosen: you might also embrace it, or worship it.
But you never trade tribute for peace, as the appeasement never works out with veins that only care about expansion. Three holy pillars with sculptured wolf on top still standing today, serving as the evidence of the transitory peace ancient islanders exchanged with worship, are now a show-off of the wolves' total domination of the island.
Then the island became uninhabited when the pillars actually acquired supernatural power, and all the wolves evolved into werewolves. They were strong, brutal and super intelligent and would never again bear sitting at the same table with humans. Since then, werewolves and meat sheep were the only residents.
Be ready to sacrifice for your breed! It only takes one sheep's escape to warn the outside world!
Some areas are only high/wide enough for sheep to pass.
Sheep may blend in the herd well, but rival sheep are hidden in your minimap.
Smokes will block the sight of werewolves, and also cause a huge speed loss to them. Use them whenever you are followed and threatened.
Wolf traps will keep werewolves immobile for several seconds, but it also makes you vulnerable on deployment. Never use it while being followed.
War sense is a tactical ability that make you sense enemies regardless of vision blockers, but it has the longest cool down as well.