term: spring | date: 8th february, 2021

IndieCade Fun Drive started off with a bang on February 7th, and USC Games is delighted to once again be taking part. Check out IndieCade Twitch throughout the week for appearances by faculty and staff members Sean Bloom, Jesse Vigil, Martzi Campos, Andy Nealen, Gordon Bellamy, Sam Roberts, Collin Kelly, and Gini Benson, a few of whom are launching weekly shows!

Sean Bloom kicked things off on Sunday with a play through of IndieCade alumni games, Lost Words: Beyond the Page, Knights and Bikes, and Creature in the Well.

Sam Roberts launched the Iron Game Design Challenge on Monday. This weekly show will feature Tracy Fullerton and Gordon Bellamy as judges during challenge weeks.

Catch the encore of IndieCade 2020’s Iron Game Design Challenge with team members Andy Nealen, Sam Roberts, and Gordon Bellamy, as well as a host of others, on Tuesday at 10:00am.

Jesse Vigil and Martzi Campos launch their weekly show, Get Latest, on Tuesday at 11:00am.

On Friday at 11:00am, Collin Kelly and Gini Benson will be hosting the pilot of IndieCade’s new TTRPG series, starting with a live actual play of Visigoths vs. Mall Goths.

On Saturday at 12:00pm, catch Gordon Bellamy again as he plays through IndieCade alumni game, ‘Ye or Nay?

Check out the full line-up HERE!

Last Week

There is still time to express your interest in a collaboration with the Thornton School of Music. We all know that music and sound does a huge amount to shape the experience of a game—here’s a chance for you to collaborate with some incredibly talented composers, no matter what kind of game you’re making!

Professor Garry Schyman of the USC Thornton School of Music (BioShock, Middle-earth: Shadow of Mordor) and Richard Lemarchand (USC Games) are organizing a pitch session at 12:30pm on Thursday, 11th February (Week 4), to match our awesome USC Games projects with the amazingly talented composers in Garry’s class “Advanced Game Scoring and Integration!”

If you have music composition needs for your game projects, no matter what kind of game it is, and whether it’s in a class or not, you can sign up to find a composer by filling out the short form HERE.

This semester we are welcoming AGP projects, thesis students in both their second and third years, projects from other classes, and any and all personal projects! Many of the composers in Gary’s class are already working professionals, and the quality of their work is extraordinarily high. Don’t miss out on this opportunity to collaborate, network, and learn!

We will accept applications until 5pm on Thursday 4th February, only three days from now, so don’t delay in applying.

Then, in order to get matched with a composer, we’ll ask you to put together a “one-sheet” with an overview of your game (including just a little text and lots of pictures) to help you to pitch it to the composers. The one-sheets will be due on Tuesday 9th February at 12pm (noon), and you can read more about them, and the whole process, HERE.

We can’t wait to see (and hear) your projects!

The Front Desk has been hard at work, and we are pleased to inform all USC Games students that the USC Games Event Calendar and the Festival Calendar are now available! Please check your emails for invitations in order to add them to your Google Calendar. Stay up to date on all USC Games events, as well as festivals, scholarships, and publication submission deadlines.

While invitations to the USC Games Event Calendar were sent out in Week 1, the Festival Calendar invite will go out at around the same time as the Weekly Access Guide tomorrow, February 2nd, so keep an eye out and Game On!

Wednesday, February 10th, 6:00PM – 8:00PM

Game Tasting is a weekly event featuring curated tabletop games (in Tabletop Simulator) with USC Games students and faculty. Come, have fun, and learn a new tabletop game every week!

This week we’re going to play Tiny Towns, a miniature city-building game. It’s a different take on the trendy roll and write mechanic in which players place resources onto their 4×4 grid in order to construct different buildings (and score points in different ways). Join us Wednesday at 6:00 PM for  fun and urban planning with 2019’s Tiny Towns.

*Students & Faculty, look out for more information in our USC Games Weekly Access Guide.

Thursday, February 11th, 11:00AM – 12:00PM

Do you turn left or right? Save your friend or escape? Should you follow the advice of the stranger or refuse their offer? Navigating branching choices and dialogue options in videogames can be confusing for players. So how do writers make a player’s choice clear, intriguing and impactful?

In our next free event, award-winning videogame writer, narrative designer and producer Jon Ingold discusses how to create meaningful choice in interactive experiences. From his XYZZY award-winning All Roads to his writing work on Over The Alps, his co-creation of the Inkle studios, the expansive 80 Days and out into space with Heaven’s Vault, Jon’s work has focused on making choices matter to the player. Join us to explore the art and craft of creating questions with consequences. This is a WGGB/LSBU/IGDA event.


Wednesday, February 10th, 7:00PM – 9:00PM

Phil Rosenberg brings more than 25 years of experience working directly within the games and entertainment industry, where he oversaw the development of new opportunities for growth and strategic partnership initiatives to help drive PlayStation forward. Currently, Rosenberg is responsible for global relationships with external developers and publishers. Prior to joining PlayStation, Rosenberg spent 16 years as the president and CEO of The Performance Marketing Group. Come hear about the birth of the Playstation in 463 this week!

*Students & Faculty, look out for more information in our USC Games Weekly Access Guide.

Friday, February 12th, 5:00PM – 7:00

Join us for the second session of our AGP 2022 Greenlight Orientation Talk for students from across ALL of USC to come and hear about how to get greenlit!

*USC Games Students & Faculty, look out for more information in our USC Games Weekly Access Guide.
**Interested parties outside of USC Games may contact Abigail Sullivan (adsulliv@usc.edu) or Olivia Morales (oamorale@usc.edu) for Zoom information.