term: spring | date: 22nd march, 2021


USC Bridge is a high-level game team accelerator program designed to cultivate interdisciplinary professional excellence and development.

Its purpose is to give some of USC’s best and brightest students leadership opportunity on a professional-quality game project, direct individual exposure to and quality insight from our industry’s leading professionals and preparation for their career ahead.

USC Bridge will be available to a small number of USC undergraduate and graduate students, or recent USC graduates from any program or school.

If you have a team and project, have your lead apply, and mention the project and team members attached. Have other team members apply, if able, and also mention the project. Please note any positions you are looking to fill.

If you do not already have a team, please apply and know you will be considered for selected projects that need team members, or possibly selected for a Bridge project.

The USC Bridge program will run from late May until early August at USC.

Students will:

Collaborate on a game prototype with the individual mentorship of our industry’s best and brightest and the support of USC Games faculty.

Over the course of the summer they will be giving team presentations on specific facets of their prototype to panels of game industry leaders specializing in those crafts.

For more details or to ask questions about the program, please email USC_Interactive@cinema.usc.edu with the Subject “USC Bridge 2021”

Sign up HERE.


Dear friends,

We need your help to playtest a group of great games being designed by the excellent graduate students from Richard Lemarchand’s intermediate design and production class!

We will be playtesting via Zoom! The playtests will take place FRIDAY 26TH MARCH 2021 from 2:00PM to 4:20PM!

If you can join us, please sign up here! And please tell your friends! All are welcome!

Last Week


The Fall 20201 Schedule of Classes has just been released. You will find exciting USC Games classes all over, but take the time in particular to explore CTIN, CSCI, CTAN and ITP for a particularly vibrant selection of options.

Registration begins for priority populations at 9am on March 29th. All IMGD/ CS Games/ Games Minor students should begin receiving their d-clearance this week; students who are not in those populations will begin getting d-clearance on April 8th.

The link for the CTIN d-clearance request form is here.


Congratulations to MFA students Francesca Palamara and Joanna Shen’s thesis projects will be featured in Tokyo University of the Arts 2nd Annual Game Expo. They created games with Geidai students during the exchange program between the two schools last year and continued their collaboration on their thesis projects!

Check out the Events section for a link to RSVP to the event.


Founded by USC Games Alum Yuting Su, Thinker-Tinker, the game startup that created the award-winning plush robot companion Octobo, is launching their new game – Trolls Music Stars! It is an integrated musical play experience featuring the beloved DreamWorks Trolls IP. The game included an innovative line of plush characters with a beat-bouncing music rhythm mobile game where players bring their favorite Trolls characters to life by scanning unique AR markers on their collectible plush. If you love Trolls, love collecting items, and fun music games, this is for you!

*USC Games family gets 45% off with the Trio Band deal with EVERYTHING in the game unlocked. Learn more and get one for yourself.

Facebook || Twitter || Instagram @MusicStarsGame


Hello Students, it’s Collin here, once again talking to you about advisement schedules.

With the increased number of students, advisement will be functioning slightly differently this year; IMGD students, please look for an email from me directly, but ALL STUDENTS, please take note of the following events:

Wednesday 3/17, 4pm – 5pm: USC GAMES FALL 2021 Course Walkthrough Webinar. For students unable to attend live, this will be recorded. Here is the link to the webinar.

Wednesday 3/31 & 4/7, 2pm – 4pm: ALL STUDENT GROUP ADVISEMENT, all students invited.

To schedule appointments or for questions, please contact the front desk.


Dear friends,

We need your help to playtest a group of great games being designed by the excellent graduate students from Richard Lemarchand’s intermediate design and production class!

We will be playtesting via Zoom! The playtests will take place FRIDAY 26TH MARCH 2021 from 2:00PM to 4:20PM!

If you can join us, please sign up here! And please tell your friends! All are welcome!

Tuesday, March 23rd, 6:30PM – 8:00PM

The Third Floor is one of the world’s leading visualization studios known for their work on films such as Captain America: Civil War, Rogue One, and Gravity, as well as themed attractions like Fast and Furious: Supercharged and Escape from Gringotts. Join us with The Third Floor’s New Business representative Johanna Atilano and Vice President Dane Smith to discuss innovation in design for film & TV, games, virtual reality, and themed entertainment – and to explore how all of these different worlds intersect.

RSVP

Wednesday, March 24th, 1:00PM – 2:30PM

In a time of high isolation rates, game designers investigate what it means to design affection and to make lifelong friends online.

How do you make friends and create community in a game? How do you detect toxicity in games when the only ways to connect with people is digitally? In this conversation with game designers Lindsay Grace, Mitu Khandaker and Latoya Peterson, you’ll get a deeper understanding of how we can use technology to fill in those places where you might be lacking in your life.

Presented by the USC Annenberg Innovation Lab, co-sponsored by Visions & Voices and Arts in Action, this conversation is part of a longer series of events under Portal: A Healing & Dreaming Experience of Afrofutures.

Over three afternoons of multisensory exploration, storytelling and discussion, AnnLab fellows, students, alumni and guests from all over the nation will help open a portal to a new reality where participants will explore ways to embody new futures together virtually. What future are you bringing?

More information || RSVP

Thursday, March 25th, 7:00PM – 9:00PM

Did you love Choose Your Own Adventure books as a kid? Then log in and learn how to make an online text adventure story with Alex Boyd, who teaches interactive fiction at the University of Central Florida. Audience members will help Alex re-imagine a classic tale by creating forks in the road, surprises, and alternate endings using Twine, a free online program for telling interactive, nonlinear stories. No coding experience is necessary to participate, and you can build the story at home along with Alex!

This event is brought to you by Fall for the Book and the Gaithersburg Book Festival.

RSVP

Friday, March 26th, 2:00PM – 3:00PM

We want to help you get jobs! Join our Diversity and Inclusion faculty Gordon Bellamy for a casual chat regarding career development, what you’d like to see in the program, and how USC Games can best support your interests. This will help us diversify the companies we bring in and how to support you better, regardless of where you are in your college and job search journey. This week’s chat will be for undergrad Juniors, with next week’s for MFA 2nd years! You do not need to be a Games major to attend. For Zoom information, please contact gooi@usc.edu

We also want to best support your interests! Help us help you by giving us your thoughts. We’ll also be having meetings with each class throughout the semester to further the conversation and inform how we can provide you exactly what you need.

*Students & Faculty, look out for more information in our USC Games Weekly Access Guide

Sunday, March 28th, 10:00AM – 12:00PM

Open Alpha is in production on our third cohort’s semester-long game project! Come playtest our game this Sunday March 28th, 10am-12pm PST! When you join, we’ll set you up in a breakout room with an OA member who’ll run your playtest for about 15-20 minutes. To sign up for a time slot, please RSVP by Friday!

RSVP

Wednesday, March 24th, 11:00AM – 12:30PM

Kevin Hoang is a longtime contributor to the esports industry, starting from his student days in the University of Washington where he started the Washington Gaming Association for the student body to unite under the flag of gaming and esports. After a stint in 2016 as an analyst at Team SoloMid for the LCS Season 5 Spring Split, Kevin shifted to Twitch in March 2017. He is currently working on Twitch Student where the goal is to empower students using gaming & esports as a medium to connect others through competition, community and career.

*Students & Faculty, look out for more information in our USC Games Weekly Access Guide

Wednesday, March 24th, 7:00PM – 9:00PM

Game Tasting is a weekly event featuring curated tabletop games (in Tabletop Simulator) with USC Games students and faculty. Come, have fun, and learn a new tabletop game every week!

This week we’ll be playing Sushi Go Party, an expansion to the 2013 pocket-sized pass-and-play drafting game about crafting the perfect meal. These games use elegant set collection mechanics and simultaneous gameplay to create a light, fast, and fun experience that’s set off by the cheery artwork and clean graphic design. The party version adds more card types to mix and match, adding variety to the base game. Join us Wednesday at 7:00 PM PDT for a sushi party with 2016’s Sushi Go Party.

*Students & Faculty, look out for more information in our USC Games Weekly Access Guide

Friday, March 26th, 2:00PM – 4:20PM

We need your help to playtest a group of great games being designed by the excellent graduate students from Richard Lemarchand’s intermediate design and production class!

We will be playtesting via Zoom! The playtests will take place FRIDAY 26TH MARCH 2021 from 2:00PM to 4:20PM!

RSVP

Friday, March 26th, 3:00PM – 5:00PM

Are you interested in cross reality (XR), making unique experiences,  and bridging the gap between interactivity and real life? An award-winning director and virtual filmmaker, Veronica has produced a variety of interactive media, virtual production and augmented reality projects that have been showcased at Sundance, SXSW and Tribeca. Her branded XR works include Oculus Studios and IMAX, to name a few. Join Veronica, Creative Director and Lens Creator at Quixotical and SNAP XR, this Friday at 3PM PST to learn more about AR/XR and creating engaging narratives!

*Students & Faculty, look out for more information in our USC Games Weekly Access Guide