term: spring | date: 26th april, 2021

ITP 499 Video Game Production (32078R) with Kyle Ackerman

​An introductory course ideal for students with no previous game development experience, this course helps students develop their interest in interactive entertainment, explore the common roles and tools involved in the business and creation of games, and identify the hallmarks of successful productions. If you are interested in exploring game production, this course is a first step down the road that can lead to developing those skills in CTIN 409, and ultimately participating in a successful Advanced Games Project team at USC Games.

CTAN 466 Projection Mapping Design & Production with Jordan Halsey

Learn techniques for projecting on 2d or 3d surfaces, on opbjects or in a location. We will also explore how to render in real-time with Unreal Engine. Touchdesigner projection software is supplied free for students. Prtable HD projectors used in class can be checked out by students.

Please email instructor with any questions: Jordan Halsey (jhalsey@usc.edu)

Vote for Octobo for The Webby People’s Voice Awards. We are excited to announce that Octobo, the Tech Toy that Teaches has been nominated for a Webby award! Octobo has been singled out as one of the five Best Apps and Software: Integrated Mobile Experience in the 25th Annual Webby Awards.

You can show your support for Octobo and our USC alum by voting HERE.

The WORLD AT PLAY Summer School is a part of VOLUPTAS research project into the intersection between game design, architecture and ludic pedagogy.

ONLINE
21-26.06.2021

This summer school proposes the makings of a new cosmogony: the creation of a playable world in one week. Then we rest.

A limited number of students from different backgrounds (architecture, game design, programming, art, philosophy) will come together to build the genesis of a playable digital world. The elemental ingredients of this world will be provided by the architecture projects produced by the Voluptas design studio: their spaces, mechanics, images and desires.

For one week, the team will evolve towards the common goal by drawing from their specific strengths and individual learning backgrounds, tutored by Pippin Barr, Andri Gerber and Francisco Moura Veiga.
Starting with a first day of theoretical input by the Voluptas chair, Tracy Fullerton, Bob Sumner, Emily Short, and Stefano Gualeni, students will gain an overview of the week‘s processes and the end goal. the week will continue with a series of daily exercises and discussions with the tutors feeding into the creation of the world. On the last day, the playable world will be presented to a group of architects, game designers, and artists.

Send your applications (a short portfolio and letter of motivation of maximum 4 MB) to Francisco Moura Veiga at veiga@arch.ethz.ch.

VOLUPTAS

Voluptas is the euphoric daughter of its time—the intoxicating offspring of measure and spirit. Amending the millenary Vitruvian ordinances of firmitas, utilitas and venustas, Voluptas initiates a transversal investigation on contemporary issues and sets combinatory dynamics as the channel of proliferating singularities. Its looping trajectory toward a saturation of problem settings aims at the empirical emanation of an alternative view of the urban condition. Enforcing desire as its prevalent agent, Voluptas is the elegiac display of residual energy.

It is the Charbonnet/Heiz design chair at the D-ARCH of the ETH Zurich.

Last Week

You are invited to the FREE USC Games Expo 2021!

The event is FREE and streaming online; RSVPing allows us to provide you with updates, adds you to our mailing list (we don’t spam!) and enters you into winning prizes/giveaways during the stream itself!

USC Games, North America’s No. 1 game design program for eleven years according to the Princeton Review, is collaborating with long-term partner, Jam City—to feature the game designers and developers of tomorrow at their annual USC Games Expo. Building on last year’s highly successfully livestreamed event, the show will premiere on May 15th, 2021 at 12PM PST, with a “Jr. High/High School Student Sneak Peek” the day prior on May 14th, 2021 at 10AM PST. The show will feature over 60 games made entirely via distributed development by students and teams spread around the globe.

Virtually all of the games shown will be downloadable and all streaming content can be viewed at www.uscgamesexpo.com.

This is the fifth Expo for the program—a joint initiative between the Viterbi School of Engineering and the USC School of Cinematic Arts—continuing their legacy of making it the largest University-sponsored gaming and esports event in the world. As it has historically, the Expo will also feature the first hands-on for the 10 projects being developed in its capstone course, the Advanced Games Program (AGP).

RSVP TODAY!

Congratulations to Beasts of Maravilla Island for its feature in Nintendo’s IndieWorld direct! This project started as an AGP in 2019, and it’s exciting to see how far they’ve come. Give them a follow and wishlist their game on Steam.

The 2021-2022 MEGA E-board applications are finally open! Apply to join the MEGA E-board, the team of students behind all of your favorite MEGA events and newsletters. Everyone is encouraged to apply regardless of major or experience level! The deadline to apply is Friday, April 30 at 11:59 PM PST.

Are you a member of the USC Games family with big news or events to share? Let us know at uscgsoc@usc.edu, our Social Media Support center, or fill out THIS FORM!

4/22 – 5/2 INDIECADE CLIMATE JAM

IndieCade is inviting game creators from around the world to make games that explore solutions to address a rapidly changing planet. Together, they believe that we can make a difference!

We believe this generation of creators cares deeply about the environment and has the power to inspire action through games. The theme of this jam is: Clean Energy solutions.

We hope to see games that include:

  • Climate justice
  • Clean energy jobs
  • Capturing the wind
  • Solar panels on every rooftop
  • Transportation
  • Green manufacturing & building
  • Climate policy
  • Solarpunk/speculative design

Join Jam || Join Discord

Thursday, April 29th, 6:00PM – 8:00PMWe are now recruiting for AGP 2021-2022! Come and learn about all the upcoming projects and get excited to learn about what we’ll be creating next school year!

*Students & Faculty, look out for more information in our USC Games Weekly Access Guide.

Saturday, May 1st, 10:00AM – 12:00PMImagine the future of rehab & technology with a multidisciplinary creative writing workshop, hosted by the USC SMART-VR Center! Open to all USC students.

RSVP

*Students & Faculty, look out for more information in our USC Games Weekly Access Guide.

Monday, May 3rd, 6:30PM – 8:00PMThe gaming industry is the wild wild west…possibilities are everywhere.  Join Women of Cinematic Arts (WCA) and the International Game Developers Association (IDGA) as we discuss crafting the gaming career you want with Erin Reynolds (Roski ‘06, SCA ‘12), Founder and Creative Director of Flying Mollusk “Nevermind”. Erin will be joined by game producer Miranda Due (SCA’16) to discuss what it’s like working in AAA vs. indie studios? Navigating the non-union games industry. And how to make failure work for you.

RSVP

Wednesday, April 28th, 7:00PM – 9:00PM

CTIN- 463 is excited to welcome Nikki Lewis, the  Global Head of Marketing for the VALORANT Franchise at Riot Games. Before VALORANT, Nikki worked as the Global Head of Publishing at Riot, creating marketing strategies for all of the League of Legends Franchise titles: PC MOBA, Teamfight Tactics, and the newly released mobile game: Wild Rift. Outside of her work at Riot, Nikki has been a key contributor for games and properties like Dance Central, Rock Band, Unreal Engine, Unreal Tournament, Fortnite, and more. Nikki is a mastermind of marketing, creating our generation’s recognizable global gaming brands. Join us in exploring the work of Nikki in CTIN-463 this Wednesday at 7 PM PST!

*Students & Faculty, look out for more information in our USC Games Weekly Access Guide.

Friday, April 30th, 6:00PM – 8:00PMJoin League+ for the Spring 1v1 Tournament! Show off your skills and join us as we host our first 1v1 tournament of 2021!

RSVP

Saturday, May 1st, 2:00PM – 2:30PM
Wondering what Open Alpha has been up to all semester? Come catch the reveal of Open Alpha’s newest game, Sinking Inn, this Saturday May 1st, 2pm PST! Check out openalphausc.com for more information! We’ll premiere our demo as a YouTube video at 2pm, which’ll include the following:

  • The game‘s trailer
  • A gameplay demo with commentary from the devs
  • A Q&A with our team leads

After the demo, you’ll be able to download and play the game yourself! See you this Saturday at 2 at https://www.openalphausc.com!