Way of the Wolf

Way of the Wolf is a stealth-action game where you fight alongside your AI wolf companion, Accalia, to take down the corporation that's destroying your forest home.

Way of the Wolf is an Advanced Game Project that was pitched in Spring 2017 and has been in development until now.

FEATURES

  • 01

    Stealth around the environment to hide from enemy robots.

  • 02

    Use a bow and arrow to defeat enemies

  • 03

    Command your wolf to interact with various environment traps, to attack enemies, and interact with machines in the environment to advance through the levels.

  • Platforms

    Way of the Wolf will be available on PC.

MEET THE TEAM

Sam Sintz

Creative Director

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Rob Neir

Engineer

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Nathan Lim

Level Designer

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Samantha Ko

Props Modeler / Texture Artist

Gabriella Fagundez

Concept Artist

Elyse Zuber

Animator

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James Grate

Character Modeler / Rigger

Niki Wichman

Environment Modeler / Texture Artist

Ryan Manda

Concept Artist / Character Modeler

Cameron Heina

Sound Designer / Sound Mixer

Isumi Lan

Usability Lead

Adam Rudow

Lead Engineer

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Alex Stewart

Lead Designer

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Rachel Emig

Art Lead

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Nessa Rosuello

Animator

Hannah Roza

Concept Artist

Emily Montgomery

Concept Artist

Jessica Valenzuela

Concept Artist

Kaley Cho

Concept Artist / Character Modeler

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Michael A. Perez

Lead Producer

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Mia Glenn-Schuster

Sound Designer

Sondhayni Murmu

Tester

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Sam Khong

Art Lead / Art Engineer

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Lori Fu

Level Designer / UI Artist / Props Modeler

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Katherine Wang

Art Producer

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Tiffany Lam

Animator

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Laura Quesada

Concept Artist

Gustavo Toledano

Concept Artist

Laura Johnson

Environmental Modeler / Texture Artist

Grey Hoffman

Texture Artist

Graham Southern

Composer

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Sabrina Yam

Narrative Lead / Web Designer

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Geoff Wong

Trailer Editor