
Where Cards Fall
Where Cards Fall is a dreamlike journey through youthful uncertainty.
In this coming of age story, you'll build houses of cards to form and shape the world around you. The houses help you move through imaginative puzzles and bring vivid memories of adolescence to life.
At its core, Where Cards Fall explores how our most fragile memories of the past can become the strongest foundations of our future.
My first idea for Where Cards Fall came while listening to Radiohead in my freshman dorm at USC. I was enamored with their song House of Cards, which sounds like a gentle plea to knock down a structure in favor of something new.
Throughout my time at USC, I experimented with different rulesets to convey how people behave at turning points in their lives. My favorite concept, then titled "House of Cards," was selected for the Advanced Games class. I recruited a team to work on the game during my senior year, and together we searched for a more elegant, cohesive set of mechanics. While it felt frustrating and aimless at times, we ended up with a solid foundation.
We left USC with a mechanically interesting game that hinted at its theme, but didn't have time to pursue the larger ideas about how the mechanics and theme intertwine. We refined the game in our spare time while working in the industry, and eventually found the perfect partner in Snowman to help us reach the finish line.
FEATURES
01
Build and collapse houses of cards to piece together memories of adolescence.
02
Solve dozens of unique spatial puzzles anchored by a strikingly original set of interactions.
03
Unravel a contemplative coming age story in a dreamlike world.
Platforms
Where Cards Fall is available on iPhone, iPad, Apple TV, Mac, PC.
Official Website
MEET THE TEAM
Sam Rosenthal
Creative Director
Ivona Edry
Producer
Cedric Adams
Animator
Kristi Knupp
Sound Designer
Torin Borrowdale
Sound Designer / Snowman
Eli Cymet
Marketing & Production Support
Andrew Schimmel
QA Support
Brandon Sorg
Technical Director
Corey Davis
Lead 3D Artist
Joel Clark
Gameplay / Tools Engineer
Matthieu Osertag
Technical Artist
Ryan Cash
Executive Producer
Jason Medeiros
Design Support
Joshua Harvey
Art Director
Alexandra Quinby
3D Artist
Michael Highland
Technical Designer
Pete McDonald
Concept Artist
Jordan Rosenberg
Marketing & Production Support
Harry Nesbitt
Design Support