#1Recognized as the #1 game design program in North America by the Princeton Review and GamePro Magazine, USC Games represents an exciting collaboration between the School of Cinematic Arts’ Interactive Media & Games Division and the Viterbi School of Engineering’s Department of Computer Science. Incorporating elements of design, artistry and engineering, USC Games offers an utterly unique educational experience for students, and serves as the launching pad for them to play significant roles in the game design field. With rigorous, hands-on instruction from master designers, engineers and working professionals in the industry, students have an unprecedented level of opportunity to delve into every aspect of creating games for a global audience. Read more about our specific undergraduate and graduate degree programs here.


  • March 3, 2015: Outer Wilds, an MFA thesis and Advanced Game Project by Alex Beachum, Sarah Scialli and team won the Seamus McNalley Grand Prize in the IGF, as well as Best Game Design while Close Your by undergraduate Will Hellwarth and team won the IGF Student Showcase. Full story here at Gamasutra. Also nominated in the IGF for 2015 were iMAP candidate Sam Gorman’s Pry and MFA thesis project a-part-ment by Robyn Gray and team.
  • Stargazing

    Outer Wilds

  • February 26, 2015: USC Games Director Tracy Fullerton to be given “Game Changer” Award at Games for Change 2015. The award honors her years of mentoring new generations of game creators and researchers.
  • May 12, 2015: Hold the date for our upcoming Spring Demo Day, a joint showcase of projects from our Advanced Games Class. For more info on this showcase and to get on our list for future events, sign up for the USC Games Google Group, here.

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