#1Recognized as one of the top game design programs in North America by the Princeton Review, USC Games represents an exciting collaboration between the School of Cinematic Arts’ Interactive Media & Games Division and the Viterbi School of Engineering’s Department of Computer Science. Incorporating elements of design, artistry, production and engineering, USC Games offers an utterly unique educational experience for students, and serves as the launching pad for them to play significant roles in the game design field. With rigorous, hands-on instruction from master designers, producers, engineers and working professionals in the industry, students have an unprecedented level of opportunity to delve into every aspect of creating games for a global audience. Read more about our specific undergraduate and graduate degree programs here.

If you are an potential employer looking to provide Job or Internship Opportunities for our members, email us at USCInteractive@cinema.usc.edu.

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November 30, 2021

Native American Heritage Month: Chatting with Miranda Due

November is Native American Heritage Month. USC Games had the pleasure of talking with USC alumna Miranda Due (Pawnee/Cherokee), Associate...
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November 19, 2021

Designing Inclusive Games: Certified APX Practitioner Course

USC Games recently granted five scholarships for students to attend the AbleGamers Charity’s upcoming course in game accessibility. USC Emeritus...
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November 19, 2021

Conquest 2021: Esports Coaches Conversations

Authors: Eileen Liu, Annabel Guo, Peter No, and Cherry Weng UCLA VS USC, MAJOR COLLEGE RIVALRY IGNITED FOR ESPORTS SHOW...
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November 10, 2021

Interview with Richard Lemarchand: A Playful Production Process

Who else is feeling burned out? Nowadays, it is prevalent in daily life and work. A Playful Production Process: For...
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October 29, 2021

2021 College League of Legends Fall Warmup

Group Stage Result  Begin on October 9th, the 2021 College League of Legends Fall Warmup  started. By the end of...
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October 22, 2021

IndieCade 2021: Interviewing Founder and CEO Stephanie Barish

Tune in this weekend for IndieCade 2021: Anywhere & Everywhere! This year’s festival will be featuring 48 of the newest...
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September 29, 2021

Highlights of 2021 Game Developers of Color

The 2021 Game Developer of Color Expo streamed online last week, September 23rd through September 26th. The extravaganza featured work...
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September 23, 2021

USC Games Editorial x Career Center: Tips for the Virtual Job Fair!

  For many, the idea of a Career Fair, let alone a virtual one, can seem foreign and intimidating. To...
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May 7, 2021

Climate Jam 2021

This year’s Climate Jam, hosted by IndieCade, encouraged game creators from around the world to make games that explore solutions...
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May 7, 2021

United We Game: Stream-A-Thon with United Way of Greater Los Angeles

As we come to the end of the spring semester and academic year, USC Trojan Esports takes a moment to...
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Featured Faculty

Tracy Fullerton Tracy Fullerton is an experimental game designer, professor, and author. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden, a game. Her design textbook “Game Design Workshop” is used at game programs worldwide. Richard Lemarchand Lead designer on the critical and commercial hit series of Uncharted games from the Sony-owned developer Naughty Dog, Richard Lemarchand has a long history in the commercial games industry. Now a tenured Associate Professor in the USC Games program, he is also an active speaker and evangelist for indie games. Dennis Wixon A leading figure in the field of user research, Dr. Dennis Wixon holds the Microsoft Endowed Professorship in User Experience. Now a tenured Associate Professor in the School of Cinematic Arts, Wixon has applied his research skills to many products and games including Microsoft Surface and the original Halo game. Mark Bolas Mark Bolas is a researcher exploring perception, agency and intelligence and a tenured Associate Professor in the School of Cinematic Arts. His work focuses on creating virtual environments that fully engage one’s perception and cognition have contributed to such innovations as the Oculus Rift. Jesse Vigil Game Director of Reality Ends Here, Jesse Vigil leads new, incoming students in an underground game about media making and collaboration. Reality Ends Here is an award winning experience that challenges the traditional methodologies of education.