#1Recognized as one of the top game design programs in North America by the Princeton Review, USC Games represents an exciting collaboration between the School of Cinematic Arts’ Interactive Media & Games Division and the Viterbi School of Engineering’s Department of Computer Science. Incorporating elements of design, artistry, production and engineering, USC Games offers an utterly unique educational experience for students, and serves as the launching pad for them to play significant roles in the game design field. With rigorous, hands-on instruction from master designers, producers, engineers and working professionals in the industry, students have an unprecedented level of opportunity to delve into every aspect of creating games for a global audience. Read more about our specific undergraduate and graduate degree programs here.

If you are an potential employer looking to provide Job or Internship Opportunities for our members, email us at USCInteractive@cinema.usc.edu.

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September 29, 2021

Highlights of 2021 Game Developers of Color

The 2021 Game Developer of Color Expo streamed online last week, September 23rd through September 26th. The extravaganza featured work...
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September 23, 2021

USC Games Editorial x Career Center: Tips for the Virtual Job Fair!

  For many, the idea of a Career Fair, let alone a virtual one, can seem foreign and intimidating. To...
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May 7, 2021

Climate Jam 2021

This year’s Climate Jam, hosted by IndieCade, encouraged game creators from around the world to make games that explore solutions...
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May 7, 2021

United We Game: Stream-A-Thon with United Way of Greater Los Angeles

As we come to the end of the spring semester and academic year, USC Trojan Esports takes a moment to...
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April 23, 2021


  “When all hope seems lost, it’s never too late to do the right thing.” Plasticity leaves players with this...
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April 20, 2021

Frick Frack: a game about love, capitalism, and hydraulic fracturing

You need money to pay your rent, buy food, and cover your wife’s medical bills. Then comes the winter season,...
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March 31, 2021

Women’s History Month Spotlight: Abby Sherlock

Abby Sherlock is currently a 2nd year graduate student at USC Games’ Interactive Media & Games graduate program. She has...
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March 24, 2021

Women’s History Month Spotlight: Liv Morales

Olivia (Liv) Morales is a sophomore at USC Games in the Interactive Media & Game Design program. She is an...
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March 19, 2021

Women’s History Month Spotlight: Brittany Beidleman

Brittany Beidleman is an alumna of USC Games’ Interactive Media & Games graduate program. She has worked on several amazing...
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March 17, 2021

Global Game Jam 2021

-Written by Kimmy Stewart and Jocelyn Yan USC Games was the host of Los Angeles’ Global Game Jam activities. Many...
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Featured Faculty

Tracy Fullerton Tracy Fullerton is an experimental game designer, professor, and author. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden, a game. Her design textbook “Game Design Workshop” is used at game programs worldwide. Richard Lemarchand Lead designer on the critical and commercial hit series of Uncharted games from the Sony-owned developer Naughty Dog, Richard Lemarchand has a long history in the commercial games industry. Now a tenured Associate Professor in the USC Games program, he is also an active speaker and evangelist for indie games. Dennis Wixon A leading figure in the field of user research, Dr. Dennis Wixon holds the Microsoft Endowed Professorship in User Experience. Now a tenured Associate Professor in the School of Cinematic Arts, Wixon has applied his research skills to many products and games including Microsoft Surface and the original Halo game. Mark Bolas Mark Bolas is a researcher exploring perception, agency and intelligence and a tenured Associate Professor in the School of Cinematic Arts. His work focuses on creating virtual environments that fully engage one’s perception and cognition have contributed to such innovations as the Oculus Rift. Jesse Vigil Game Director of Reality Ends Here, Jesse Vigil leads new, incoming students in an underground game about media making and collaboration. Reality Ends Here is an award winning experience that challenges the traditional methodologies of education.