#1Recognized as one of the top game design programs in North America by the Princeton Review, USC Games represents an exciting collaboration between the School of Cinematic Arts’ Interactive Media & Games Division and the Viterbi School of Engineering’s Department of Computer Science. Incorporating elements of design, artistry, production and engineering, USC Games offers an utterly unique educational experience for students, and serves as the launching pad for them to play significant roles in the game design field. With rigorous, hands-on instruction from master designers, producers, engineers and working professionals in the industry, students have an unprecedented level of opportunity to delve into every aspect of creating games for a global audience. Read more about our specific undergraduate and graduate degree programs here.

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News

February 25, 2021

Black History Month Spotlight: Jasmine Persephone Jupiter

Jasmine Persephone Jupiter is a California-based narrative designer who is currently pursuing an MFA in Interactive Media & Game Design...
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February 22, 2021

Black History Month Spotlight: Lynn Scerbak II

Lynn Scerbak is an alumnus from USC who graduated from USC Games in 2018. While at USC, they worked as...
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February 19, 2021

Black History Month Spotlight: Lynn Scerbak

Lynn Scerbak is an alumnus from USC who graduated from USC Games in 2018. While at USC, they worked as...
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February 16, 2021

Black History Month Spotlight: Bryant Young (Part II)

Bryant Young is an alumnus from USC who graduated from USC Games in 2017 and Viterbi’s Master of Computer Science...
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February 16, 2021

Chinese New Year Games Spotlight – An Ancient Game in a Brand New Year

To celebrate this year’s Chinese New Year, USC Games is releasing a 3-part series featuring hit games from past CNYs. ...
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February 13, 2021

Chinese New Year Games Spotlight – Sims Meets Ming Dynasty

To celebrate this year’s Chinese New Year, USC Games is releasing a 3-part series featuring hit games from past CNYs. ...
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February 12, 2021

Black History Month Spotlight: Bryant Young

Bryant Young is an alumnus from USC who graduated from USC Games in 2017 and Viterbi’s Master of Computer Science...
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February 9, 2021

Chinese New Year Games Spotlight – Will Pigs Still Fly in the Year of the Ox?

With the outbreak of the pandemic in 2020, the Chinese New Year, typically a time for celebration, was impacted due...
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January 26, 2021

Brains@Play Hosts the Brains and Games Design Fiction Competition

The Brains@Play Initiative is a research collective that facilitates workshops and provides resources to encourage the design of brain-responsive multiplayer...
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November 17, 2020

Rising Industry, Rising Opportunity

As we continue to face the challenges brought by the Covid-19 pandemic and the new normal it has created, educational...
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Featured Faculty

Tracy Fullerton Tracy Fullerton is an experimental game designer, professor, and author. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden, a game. Her design textbook “Game Design Workshop” is used at game programs worldwide. Richard Lemarchand Lead designer on the critical and commercial hit series of Uncharted games from the Sony-owned developer Naughty Dog, Richard Lemarchand has a long history in the commercial games industry. Now a tenured Associate Professor in the USC Games program, he is also an active speaker and evangelist for indie games. Dennis Wixon A leading figure in the field of user research, Dr. Dennis Wixon holds the Microsoft Endowed Professorship in User Experience. Now a tenured Associate Professor in the School of Cinematic Arts, Wixon has applied his research skills to many products and games including Microsoft Surface and the original Halo game. Mark Bolas Mark Bolas is a researcher exploring perception, agency and intelligence and a tenured Associate Professor in the School of Cinematic Arts. His work focuses on creating virtual environments that fully engage one’s perception and cognition have contributed to such innovations as the Oculus Rift. Jesse Vigil Game Director of Reality Ends Here, Jesse Vigil leads new, incoming students in an underground game about media making and collaboration. Reality Ends Here is an award winning experience that challenges the traditional methodologies of education.