#1Recognized as one of the top game design programs in North America by the Princeton Review, USC Games represents an exciting collaboration between the School of Cinematic Arts’ Interactive Media & Games Division and the Viterbi School of Engineering’s Department of Computer Science. Incorporating elements of design, artistry, production and engineering, USC Games offers an utterly unique educational experience for students, and serves as the launching pad for them to play significant roles in the game design field. With rigorous, hands-on instruction from master designers, producers, engineers and working professionals in the industry, students have an unprecedented level of opportunity to delve into every aspect of creating games for a global audience. Read more about our specific undergraduate and graduate degree programs here.

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News

May 4, 2017

From Light

From Light is a 2D puzzle platformer that uses photography-inspired mechanics to light-paint your own platforms and rescue your lost...
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May 3, 2017

Second Nature

Second Nature is a co-op only platformer where every aspect and interaction is designed for two players. Take up arms...
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March 15, 2017

Flow

Platform: PC/Console Game Flow is a simulation game created by Jenova Chen and Nicholas Clark. It was originally released as...
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March 14, 2017

Cloud

Platform: PC Game Cloud is a puzzle game developed by a team of students including the renowned game designers Jenova...
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February 22, 2017

Spellbound: The Wizardly Word Game

Platform: Card Game Spellbound is a challenging, multiplayer word game, where you and your friends are wizards. Wizards who partied a...
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February 22, 2017

Human Assimilation Simulator

Platform: Board Game A 3-5 player cooperative communication game where one player must tell other players to complete a certain...
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February 22, 2017

Cat-A-Pillar!

Platform: Card Game Cat-A-Pillar! is a 3-6 player card game about building long cats out of things like dragon wings,...
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February 22, 2017

The Locker

Platform: Installation Game The Locker is a mixed-reality installation game in which you explore physical artifacts with your hands and...
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February 22, 2017

10000 YEARS

Platform: Twine Game A found poetry/ruins exploration game in which you explore hypothetical versions of nuclear waste disposal sites created to...
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February 22, 2017

Scope Creep

Platform: PC/Mobile Game A time travel stealth/action game. FEATURES Do a day’s worth of tasks in mere minutes! Avoid your past...
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Featured Faculty

Tracy Fullerton Tracy Fullerton is an experimental game designer, professor, and author. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden, a game. Her design textbook “Game Design Workshop” is used at game programs worldwide. Richard Lemarchand Lead designer on the critical and commercial hit series of Uncharted games from the Sony-owned developer Naughty Dog, Richard Lemarchand has a long history in the commercial games industry. Now a tenured Associate Professor in the USC Games program, he is also an active speaker and evangelist for indie games. Dennis Wixon A leading figure in the field of user research, Dr. Dennis Wixon holds the Microsoft Endowed Professorship in User Experience. Now a tenured Associate Professor in the School of Cinematic Arts, Wixon has applied his research skills to many products and games including Microsoft Surface and the original Halo game. Mark Bolas Mark Bolas is a researcher exploring perception, agency and intelligence and a tenured Associate Professor in the School of Cinematic Arts. His work focuses on creating virtual environments that fully engage one’s perception and cognition have contributed to such innovations as the Oculus Rift. Jesse Vigil Game Director of Reality Ends Here, Jesse Vigil leads new, incoming students in an underground game about media making and collaboration. Reality Ends Here is an award winning experience that challenges the traditional methodologies of education.