#1Recognized as one of the top game design programs in North America by the Princeton Review, USC Games represents an exciting collaboration between the School of Cinematic Arts’ Interactive Media & Games Division and the Viterbi School of Engineering’s Department of Computer Science. Incorporating elements of design, artistry, production and engineering, USC Games offers an utterly unique educational experience for students, and serves as the launching pad for them to play significant roles in the game design field. With rigorous, hands-on instruction from master designers, producers, engineers and working professionals in the industry, students have an unprecedented level of opportunity to delve into every aspect of creating games for a global audience. Read more about our specific undergraduate and graduate degree programs here.

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February 9, 2021

Chinese New Year Games Spotlight – Will Pigs Still Fly in the Year of the Ox?

With the outbreak of the pandemic in 2020, the Chinese New Year, typically a time for celebration, was impacted due...
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January 26, 2021

Brains@Play Hosts the Brains and Games Design Fiction Competition

The Brains@Play Initiative is a research collective that facilitates workshops and provides resources to encourage the design of brain-responsive multiplayer...
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November 17, 2020

Rising Industry, Rising Opportunity

As we continue to face the challenges brought by the Covid-19 pandemic and the new normal it has created, educational...
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October 30, 2020

Newbies and Vets Game Jam Winners 2020

Being physically apart doesn’t stop game makers from creating amazing projects. From October 16-18, 11 teams took part in MEGA's...
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April 18, 2020

Our 10 Favorite Indie Games of the 2010s

Contributing writers: Thomas Ling, Michelle Liu, Jorge Sandoval, Andrew Lane Ah, 2020:  we thought we’d have flying cars, labor androids...
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March 5, 2020

USC presents Global Game Jam 2020!

People from around the world gathered at multiple locations on the weekend of January 31st to participate in the Global...
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February 14, 2020

apartment: a separated place

You’re in a white hallway. A door with ‘102’ printed on it stands in the distance. You step towards it and walk through the lingering, floating words of Nick and his girlfriend Madison’s argument. It’s another disagreement, one of the many that led to their separation.
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December 28, 2019

Newbies & Vets Game Jam Winners

From October 25-27, USC’s talented students participated in MEGA’s (The Makers of Entertaining Games Association) annual 48-hour Newbies & Vets...
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December 16, 2019

Star Wars Jedi: Fallen Order

Respawn’s latest release, Star Wars Jedi: Fallen Order takes place 5 years after the events of The Revenge of the...
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November 23, 2019

New Features in Pokemon Sword and Shield

Excitement is in the air! After years of releasing some of the best games in the Nintendo DS family, Nintendo...
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Featured Faculty

Tracy Fullerton Tracy Fullerton is an experimental game designer, professor, and author. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden, a game. Her design textbook “Game Design Workshop” is used at game programs worldwide. Richard Lemarchand Lead designer on the critical and commercial hit series of Uncharted games from the Sony-owned developer Naughty Dog, Richard Lemarchand has a long history in the commercial games industry. Now a tenured Associate Professor in the USC Games program, he is also an active speaker and evangelist for indie games. Dennis Wixon A leading figure in the field of user research, Dr. Dennis Wixon holds the Microsoft Endowed Professorship in User Experience. Now a tenured Associate Professor in the School of Cinematic Arts, Wixon has applied his research skills to many products and games including Microsoft Surface and the original Halo game. Mark Bolas Mark Bolas is a researcher exploring perception, agency and intelligence and a tenured Associate Professor in the School of Cinematic Arts. His work focuses on creating virtual environments that fully engage one’s perception and cognition have contributed to such innovations as the Oculus Rift. Jesse Vigil Game Director of Reality Ends Here, Jesse Vigil leads new, incoming students in an underground game about media making and collaboration. Reality Ends Here is an award winning experience that challenges the traditional methodologies of education.