#1Recognized as one of the top game design programs in North America by the Princeton Review, USC Games represents an exciting collaboration between the School of Cinematic Arts’ Interactive Media & Games Division and the Viterbi School of Engineering’s Department of Computer Science. Incorporating elements of design, artistry, production and engineering, USC Games offers an utterly unique educational experience for students, and serves as the launching pad for them to play significant roles in the game design field. With rigorous, hands-on instruction from master designers, producers, engineers and working professionals in the industry, students have an unprecedented level of opportunity to delve into every aspect of creating games for a global audience. Read more about our specific undergraduate and graduate degree programs here.

If you are an potential employer looking to provide Job or Internship Opportunities for our members, email us at USCInteractive@cinema.usc.edu.

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November 23, 2019

New Features in Pokemon Sword and Shield

Excitement is in the air! After years of releasing some of the best games in the Nintendo DS family, Nintendo...
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October 24, 2019

The Outer Worlds

Obsidian’s Outer World Is in Your Hands From Obsidian Entertainment, famed developers behind such hits as Fallout: New Vegas comes...
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October 18, 2019

USC at IndieCade 2019

This past weekend we had a blast exploring IndieCade, a festival celebrating independent games and their developers, held at Santa...
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September 26, 2019

Top 10 Games

2019 may be ending in just a few months, but there are still plenty of quality releases we're looking forward...
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September 12, 2019

Borderlands: Then and Now

After four years of development and a five year wait, Borderlands welcomes the latest installment to its franchise. Borderlands 3...
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June 15, 2019

E3 2019: Show Highlights

Despite the remote exhibitions of some key publishers, the 25th Annual Electronic Entertainment Expo (E3) was filled with lots of...
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June 11, 2019

Ubisoft’s #UbiE3 2019

Ubisoft’s UbiE3 2019 packed the Orpheum Theatre to capacity with fans, celebrities, and E3 hype. Located in Downtown Los Angeles...
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June 3, 2019

Chris Early at Los Angeles Games Conference

We recently attended LA Games Conference and got a chance to sit down with Chris Early, Vice President of Partnerships...
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May 1, 2019

Reaching Apex Legends

In today's overcrowded and ultra-competitive battle-royale market, it seems nearly impossible to successfully differentiate your game from the rest, but...
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April 27, 2019

GDC Play 2019 Spotlight: Areia

Within San Francisco’s Game Developers Conference (GDC), emerging and independent developers showcase their upcoming projects in the interactive GDC Play...
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Featured Faculty

Tracy Fullerton Tracy Fullerton is an experimental game designer, professor, and author. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden, a game. Her design textbook “Game Design Workshop” is used at game programs worldwide. Richard Lemarchand Lead designer on the critical and commercial hit series of Uncharted games from the Sony-owned developer Naughty Dog, Richard Lemarchand has a long history in the commercial games industry. Now a tenured Associate Professor in the USC Games program, he is also an active speaker and evangelist for indie games. Dennis Wixon A leading figure in the field of user research, Dr. Dennis Wixon holds the Microsoft Endowed Professorship in User Experience. Now a tenured Associate Professor in the School of Cinematic Arts, Wixon has applied his research skills to many products and games including Microsoft Surface and the original Halo game. Mark Bolas Mark Bolas is a researcher exploring perception, agency and intelligence and a tenured Associate Professor in the School of Cinematic Arts. His work focuses on creating virtual environments that fully engage one’s perception and cognition have contributed to such innovations as the Oculus Rift. Jesse Vigil Game Director of Reality Ends Here, Jesse Vigil leads new, incoming students in an underground game about media making and collaboration. Reality Ends Here is an award winning experience that challenges the traditional methodologies of education.