#1Recognized as one of the top game design programs in North America by the Princeton Review, USC Games represents an exciting collaboration between the School of Cinematic Arts’ Interactive Media & Games Division and the Viterbi School of Engineering’s Department of Computer Science. Incorporating elements of design, artistry, production and engineering, USC Games offers an utterly unique educational experience for students, and serves as the launching pad for them to play significant roles in the game design field. With rigorous, hands-on instruction from master designers, producers, engineers and working professionals in the industry, students have an unprecedented level of opportunity to delve into every aspect of creating games for a global audience. Read more about our specific undergraduate and graduate degree programs here.

If you are an potential employer looking to provide Job or Internship Opportunities for our members, email us at USCInteractive@cinema.usc.edu.

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April 2, 2019

Yoshi’s Crafted World

Yoshi’s Crafted World for the Nintendo Switch is one of the most original and relaxing games we’ve seen in a...
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March 31, 2019

USC at GDC 2019

As the first University Games publishing entity, USC Games officially exhibited Games Developer Conference in San Francisco for the first...
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March 28, 2019

Trojan Student Spotlight | Eva & Jaden of Cantrip Cafe

Eva Wierzbicki and Jaden Davis are two IMGD juniors that make up Chubby Puppy Games. This past Valentine's day they...
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March 25, 2019

Detective Jenny LeClue

"Detectiving and choosiness" is what indie mystery narrative game Jenny LeClue: Detectivu is about. Its development began after it was...
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March 8, 2019

Interview with Alumni Ted Park: CEO of Mild Beast Games

“Mild Beast Games” is an indie game company formed from the minds of a group of USC students who decided...
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March 5, 2019

The Occupation: A Confining Experience You’ll Enjoy

The Occupation by White Paper Games stands out among the single-player games due to their unique approach towards the length...
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March 3, 2019

Walden: A Walk in the Park

‘Walden, a game’ takes core free-world exploration elements and then expands upon them in a unique way.  The player embodies...
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February 22, 2019

Anthem: A World of Mystery

Bioware’s upcoming looter shooter, Anthem looks to be a fresh coat of paint for the genre. But will it have...
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February 5, 2019

Terraria-We’re Digging It

With user-friendly 2D design, early-Nintendo-esque animation, and seemingly endless gameplay possibilities waiting to be unearthed, it’s no wonder Re-Logic’s sandbox...
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January 24, 2019

The Heart of Disney’s Kingdom

One of the most popular JRPGs and beloved game franchises for USC Games students is the Kingdom Hearts series. Their...
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Featured Faculty

Tracy Fullerton Tracy Fullerton is an experimental game designer, professor, and author. Her research center, the Game Innovation Lab, has produced a number of influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey and Walden, a game. Her design textbook “Game Design Workshop” is used at game programs worldwide. Richard Lemarchand Lead designer on the critical and commercial hit series of Uncharted games from the Sony-owned developer Naughty Dog, Richard Lemarchand has a long history in the commercial games industry. Now a tenured Associate Professor in the USC Games program, he is also an active speaker and evangelist for indie games. Dennis Wixon A leading figure in the field of user research, Dr. Dennis Wixon holds the Microsoft Endowed Professorship in User Experience. Now a tenured Associate Professor in the School of Cinematic Arts, Wixon has applied his research skills to many products and games including Microsoft Surface and the original Halo game. Mark Bolas Mark Bolas is a researcher exploring perception, agency and intelligence and a tenured Associate Professor in the School of Cinematic Arts. His work focuses on creating virtual environments that fully engage one’s perception and cognition have contributed to such innovations as the Oculus Rift. Jesse Vigil Game Director of Reality Ends Here, Jesse Vigil leads new, incoming students in an underground game about media making and collaboration. Reality Ends Here is an award winning experience that challenges the traditional methodologies of education.